Food |
There are favorite foods and unfavorite foods per character, and the amount of recovery varies. |
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Score item |
Score items have the shape of money. The item with a high score is determined by enemy strength and the number of combos. |
Power Up Item |
Red Gem: Experience levels increase when acquire it. Quantity of experience level increases in order of a sphere, a quadrangle, a diamond. |
Blue Gem: Burst gauge is restored. Quantity of recovery increases in order of a sphere, a quadrangle, a diamond. |
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Blinking Gem: Starts the OverDrive state (Solid Armour) for a definite time. Duration becomes long in order of a sphere, a quadrangle, a diamond. (Solid armor has the effect of increasing the bend backward when the enemy will not be attacked by the enemy flinch, was hit weak attack, medium) |