Basic operation reference | |
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Forward | Use L stick to control direction of movement. |
Crouch down | Input L stick below to crouch down in the place. |
Jump | Input L stick upside to jump. Also a slant jump is possible. |
Guard | Set L stick neutral and not make any action, prevent attack. |
Crouch guard | Input L stick lower side and not make any action, prevent lower step attack. |
Low attack | Give quick attack. |
Middle attack | Give an attack with the power than a low attack. |
Strong attack | Give an attack with the power than a middle attack. |
Dash | Input L stick forward twice continuation, quick move forward. |
Move in line depth | Input L stick lower side twice continuation, move to opposite line depth. *Input line depth move button, also can move in line depth. |
Resurrection | A friend can be revived by repeatedly pushing the attack button near the friend who is unable to fight. *Only at the time of mutual play mode |
Applied operation reference | |
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Throwing | Approach enemy and input L stick+Strong attack button can throw a enemy. |
Cancel out | When a dash or the attack of each characters clash, it becomes the offset state. |
Guard break | Guard break: When continuing guard the attack, guard effect color becomes change then guard breaks occur.It becomes defenseless condition certain period of time, while guard breaks occur. |
Back attack | Exercise a "back attack" by pushing one of attack buttons at the moment of receiving an attack from back. |
Back step | With the SP button pushed, if L stick is put in the reverse direction the character is facing, a "backstep" will be performed. |
Out Range Attack (Consumes 0-99% of burst gauge) |
Using the middle attack button + strong attack button together releases "an out range attack" with a homing cartridge. Pushing an out range attack and a direction button also moves. *Performance based on quantity in the burst gauge. |
Out Range enhancement attack (Consumes 100%- of burst gauge) |
When the burst gauge has accumulated more than 100%, you can use an out-of-range attack. Attack "out-of-range enhancement" can be reinforced by pressing the attack button + the middle attack. It can also activated by pressing a button and the out-of-range attack. |
Throw escape | If you input a throw at the same time your opponent does, you can jump out of the throw of the opponent. |
Passive | If attack in the air and slammed into a wall, push down and any button to quickly recover. |
Rising action | Push any button repeatedly while down and you will rise quickly. Moreover, it will become a "back rising" if pushed in the reverse direction that the character is facing. |
Slip shift | Immediately prior to the opponent's attack, push the L stick toward the opponent. If Successful, avoid the opponent's attack. *Ground only |
Reflection | The SP button is pushed just before receiving an attack from opponent. If it successful, oponents's attack is reversed and staggers the opponent. |
Emergency mode | During the opponent's attack, push SP button will trigger the emergency escape technique. However, a fixed quantity of stamina gauge will be consumed. Moreover, unless the physical strength gauge remains 25% or more, it cannot be used. |