

| Basic operation reference | |
|---|---|
| Forward | Use L stick to control direction of movement. | 
| Crouch down | Input L stick below to crouch down in the place. | 
| Jump | Input L stick upside to jump. Also a slant jump is possible. | 
| Guard | Set L stick neutral and not make any action, prevent attack. | 
| Crouch guard | Input L stick lower side and not make any action, prevent lower step attack. | 
| Low attack | Give quick attack. | 
| Middle attack | Give an attack with the power than a low attack. | 
| Strong attack | Give an attack with the power than a middle attack. | 
| Dash | Input L stick forward twice continuation, quick move forward. | 
| Move in line depth | Input L stick lower side twice continuation, move to opposite line depth. *Input line depth move button, also can move in line depth. | 
| Resurrection | A friend can be revived by repeatedly pushing the attack button near the friend who is unable to fight. *Only at the time of mutual play mode | 
| Applied operation reference | |
|---|---|
| Throwing | Approach enemy and input L stick+Strong attack button can throw a enemy. | 
| Cancel out | When a dash or the attack of each characters clash, it becomes the offset state. | 
| Guard break | Guard break: When continuing guard the attack, guard effect color becomes change then guard breaks occur.It becomes defenseless condition certain period of time, while guard breaks occur. | 
| Back attack | Exercise a "back attack" by pushing one of attack buttons at the moment of receiving an attack from back. | 
| Back step | With the SP button pushed, if L stick is put in the reverse direction the character is facing, a "backstep" will be performed. | 
| Out Range Attack (Consumes 0-99% of burst gauge) | Using the middle attack button + strong attack button together releases "an out range attack" with a homing cartridge. Pushing an out range attack and a direction button also moves. *Performance based on quantity in the burst gauge. | 
| Out Range enhancement attack (Consumes 100%- of burst gauge) | When the burst gauge has accumulated more than 100%, you can use an out-of-range attack. Attack "out-of-range enhancement" can be reinforced by pressing the attack button + the middle attack. It can also activated by pressing a button and the out-of-range attack. | 
| Throw escape | If you input a throw at the same time your opponent does, you can jump out of the throw of the opponent. | 
| Passive | If attack in the air and slammed into a wall, push down and any button to quickly recover. | 
| Rising action | Push any button repeatedly while down and you will rise quickly. Moreover, it will become a "back rising" if pushed in the reverse direction that the character is facing. | 
| Slip shift | Immediately prior to the opponent's attack, push the L stick toward the opponent. If Successful, avoid the opponent's attack. *Ground only | 
| Reflection | The SP button is pushed just before receiving an attack from opponent. If it successful, oponents's attack is reversed and staggers the opponent. | 
| Emergency mode | During the opponent's attack, push SP button will trigger the emergency escape technique. However, a fixed quantity of stamina gauge will be consumed. Moreover, unless the physical strength gauge remains 25% or more, it cannot be used. |